DrumSpillage Development Update (1st Jan 2023)


DrumSpillage2 was released in 2014 but apart from a few minor bug fix releases there’s been no major update since then. That’s a fairly long time now.

The original DrumSpillage was only available as a Mac AU format plugin. V2 did nothing to change that. The UI code was written in with Apple’s Cocoa framework which I hadn’t used for many years. The DSP was tightly coupled to Apple’s Audio Unit implementation (which was pretty nice at the time) and probably the reason why it still runs quite well in most Mac DAWs today.

The work required to move DrumSpillage away from this Apple centric code base was significant and is worthy of a whole blog post in itself. I’m excited to write that post but this isn’t the place for it.

Amazingly there is still demand for this cult classic plugin and I still receive regular requests from people who lost their serial number and want DrumSpillage back in their life. I still get new customers and of course I still get asked about updates.

Will there will be a DrumSpillage update?

Yes. I’m not going to give too much away at this point but I wanted to try to reassure people that an update is being seriously worked on now. The key goals of the next update are:

  1. Native Apple Silicon support (M1, M2, ..)
  2. VST3 and AAX support
  3. Bug fixes and overall stability

At the time of writing this work is already complete. I’ve been happily running the Apple Silicon build for a few months now.

Is that everything?

No. There’s a slew of new features coming in the update including many of the top requests from long time users (anyone remember sample export in V1?). The final feature set isn’t fixed yet so I won’t be diving deep into the details for now but I’m very excited to see the new DrumSpillage taking shape. I look forward to releasing it. Soon.

Happy New Year 2023!

Stephen | AudioSpillage